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Cath Everett has been a journalist and editor for nearly 30 years. She specializes in workplace, leadership and organizational culture issues, but also writes about the impact of technology on business and society.

Articles by Cath Everett

Digitally knackered? You're not alone! Understanding the growing crisis of digital exhaustion

In the first of this two-part series on digital exhaustion, we explore Professor Paul Leonardi contention that the problem does not stem from poor time management, or even from the digital devices themselves. Instead, it is all about how we unconsciously use them.

exhausted

An important lesson from Microsoft - how you can obtain a return on investment from DEI initiatives in an AI age

At last week’s Business Disability Forum’s Global Conference, Jenny Lay-Flurrie, Vice President and Chief Accessibility Officer at Microsoft, indicated three key ways to get a payoff from DEI: patience, upskilling, and inclusive design.

diversity

Here's a thought - is Europe falling behind in AI due to a lack of ambition and failure to work hard enough?

In the first of this two-part series of articles on the impact of long-hours working culture, we evaluate whether the widespread adoption of China’s 996 working approach will be the secret to success or not for Silicon Valley’s AI start-ups.

asleep at desk

Gartner HR Symposium London - why HR must transform if it is to spearhead a work re-design across the wider business

‘What got us here today won’t get us where we need to go’, believes Kristin Rhebergen, Senior Principal at Mercer. Instead, HR needs to undergo a radical rethink if it is to stay relevant into the future.

change

Checking in at Crowne Plaza Hotel - using gamification to encourage learning...and boost tourism into the bargain!

Gamification is now a $19 billion industry, which still has lots of growth potential. One organization that is using it for learning and development purposes is the Crowne Plaza Hotel in London. Hong Kong’s Cyberport tech hub has also just piloted the technology as a means of encouraging tourism.

gamification
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